Projet Automatisation
Offline 85.27.20.40:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 128/100
- 0/225
- 150/700
- 15/200
- 46/1000
Quick answers
from the figures on this pageReset cycle
When does Projet Automatisation wipe?
The rhythm of Projet Automatisation's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 31 days 20 hours ago the current world was made.
Lists and filters
How should you read the tags on Projet Automatisation?
These are the tags Projet Automatisation publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Projet Automatisation appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Projet Automatisation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Projet Automatisation hold among Rust servers?
Player hours over seven days put Projet Automatisation at #15,725, in the top 67% of all ranked servers.
What is the population on Projet Automatisation?
Projet Automatisation is not responding; status offline, last seen 31 days 19 hours ago.
Server details
What location is Projet Automatisation hosted in?
No region tag on Projet Automatisation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.27.20.40:28015.
What Rust version is Projet Automatisation on?
Reading: Projet Automatisation, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Projet Automatisation up, and how often does it stay up?
Check: connection. Projet Automatisation is offline at this moment. Last contact was 31 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 September 2026.
Rules and settings
How is Projet Automatisation configured, and what rules are in force?
No gather rate appears in the name: Projet Automatisation. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Projet Automatisation on?
Check: map. Procedural, generated by the game, on Projet Automatisation.
Join
How can you get onto Projet Automatisation?
Press F1 in Rust and enter client.connect 85.27.20.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.