RUST METRICSFlight deck · live data
Data live Servers11,618 Players41,424 Populated3,040 Fresh wipes 3 h89 Scan5 min
‹ All servers85.250.58.149:28015
Offline Full Queue Fresh wipe Wipe due No query

My Private Singleplayer Rust

Offline 85.250.58.149:28015 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,430top 68%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does My Private Singleplayer Rust wipe?

Its rhythm cannot be told from the wipes of My Private Singleplayer Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 17 hours ago.

Tag meanings

Which tags does My Private Singleplayer Rust carry, and what do they mean?

Tags published by My Private Singleplayer Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Private Singleplayer Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Private Singleplayer Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does My Private Singleplayer Rust hold among Rust servers?

Player hours over seven days put My Private Singleplayer Rust at #15,430, in the top 68% of all ranked servers.

What is the population on My Private Singleplayer Rust?

Status for My Private Singleplayer Rust: offline. Last seen 25 days 16 hours ago.

Operator and location

Where does My Private Singleplayer Rust sit?

Reading: location. My Private Singleplayer Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.250.58.149:28015.

What Rust version is My Private Singleplayer Rust on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by My Private Singleplayer Rust. Matching protocol is required to join. Let Steam update your game.

What is the uptime on My Private Singleplayer Rust, and is it online?

Reading: offline. My Private Singleplayer Rust last answered 25 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

What rules does My Private Singleplayer Rust enforce, and what are its settings?

Check: gather rate. The name My Private Singleplayer Rust does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Private Singleplayer Rust?

Check: map. Procedural, generated by the game, on My Private Singleplayer Rust.

How to join

What do you do to join My Private Singleplayer Rust?

Press F1 in Rust and enter client.connect 85.250.58.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.