RUST METRICSFlight deck · live data
Data live Servers11,669 Players53,688 Populated3,358 Fresh wipes 3 h87 Scan5 min
‹ All servers85.239.146.73:28115
Offline Full Queue Fresh wipe Wipe due No query

Private PvP Lab

Offline 85.239.146.73:28115 checked 12d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,097top 70%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Private PvP Lab wipe?

Its rhythm cannot be told from the wipes of Private PvP Lab on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 15 hours ago.

Tag meanings

Which tags does Private PvP Lab carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Private PvP Lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Private PvP Lab appear in Rust Metrics lists and filters?

On Rust Metrics, Private PvP Lab sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Private PvP Lab hold among Rust servers?

Player hours over seven days put Private PvP Lab at #15,097, in the top 70% of all ranked servers.

What player count does Private PvP Lab carry?

Status for Private PvP Lab: offline. Last seen 12 days 12 hours ago.

Server

What location is Private PvP Lab hosted in?

No region comes from Private PvP Lab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.239.146.73:28115.

What Rust version is Private PvP Lab on?

Rust network protocol 2634 and build 167781 on Windows is the build Private PvP Lab runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Private PvP Lab, and is it online now?

Check: connection. Private PvP Lab is offline at this moment. Last contact was 12 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Private PvP Lab enforce, and what are its settings?

No gather rate appears in the name: Private PvP Lab. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Private PvP Lab on?

The game generates a procedural map for Private PvP Lab.

Connection

What do you do to join Private PvP Lab?

Press F1 in Rust and enter client.connect 85.239.146.73:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.