RUST METRICSFlight deck · live data
Data live Servers11,672 Players34,284 Populated2,842 Fresh wipes 3 h85 Scan5 min
‹ All servers85.234.86.228:28015
Online Full Queue Fresh wipe Wipe due No query

Test server

Online 85.234.86.228:28015 checked 8m ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,358top 69%
Last wipe207d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123410:0015:0008:0014:0021:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Test server follow?

The rhythm of Test server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 207 days 11 hours ago.

Lists and filters

How should you read the tags on Test server?

These are the tags Test server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp120 (Max players): Slots: 120; v2345 (Protocol): Your game must run protocol 2345 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hcee54154 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Player count

Where does Test server sit in the rankings?

Ranking for Test server: #15,358 on seven-day player hours, top 69% of all ranked servers.

How full does Test server get?

Current headcount on Test server: 0 players, 120 slots available. Seven-day reading: 0 players on average.

Operator and location

What location is Test server hosted in?

No region comes from Test server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.234.86.228:28015.

What Rust version is Test server on?

Rust network protocol 2345 on Windows is the build Test server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Test server, and is it online now?

Check: connection. Test server is online at this moment. Uptime for the last 3 full days: 28 of 72 hours, or 39%. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Map and rules

How is Test server configured, and what rules are in force?

No gather rate appears in the name: Test server. The group limit is not published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

What map is Test server on?

Check: map. Procedural, generated by the game, on Test server.

Connection

How can you get onto Test server?

To join: start Rust, press F1 and type client.connect 85.234.86.228:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,v2345,hcee54154,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp120
Max players Slots: 120.
v2345
Protocol Your game must run protocol 2345 to get in.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hcee54154
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.