My Test Server
Offline 85.208.3.98:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/500
- 130/100
- 188/225
- 33/200
- 180/700
- 59/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Test Server follow?
To tell the rhythm of My Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 20 hours ago.
Lists and filters
Which tags does My Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from My Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does My Test Server sit in the rankings?
Player hours over seven days put My Test Server at #13,510, in the top 61% of all ranked servers.
How full does My Test Server get?
Status for My Test Server: offline. Last seen 3 days 19 hours ago. Check: players over seven days. Average 0, peak 1.
Server
What location is My Test Server hosted in?
No region comes from My Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.208.3.98:28015.
What Rust version is My Test Server on?
Rust network protocol 2635 and build 168909 on Windows is the build My Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is My Test Server up, and how often does it stay up?
Check: connection. My Test Server is offline at this moment. Last contact was 3 days 19 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on My Test Server?
No gather rate appears in the name: My Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is My Test Server on?
The game generates a procedural map for My Test Server.
How to join
How can you get onto My Test Server?
Press F1 in Rust and enter client.connect 85.208.3.98:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.