My Local Dev Server
Offline 85.192.48.101:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
How often does My Local Dev Server wipe, and when?
To tell the rhythm of My Local Dev Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 4 hours ago.
Tags
Which tags does My Local Dev Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from My Local Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Local Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Local Dev Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does My Local Dev Server sit in the rankings?
Player hours over seven days put My Local Dev Server at #15,503, in the top 71% of all ranked servers.
What is the population on My Local Dev Server?
Status for My Local Dev Server: offline. Last seen 16 days 2 hours ago.
Server details
Which location does My Local Dev Server run from?
No region comes from My Local Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.192.48.101:28015.
What Rust version is My Local Dev Server on?
Rust network protocol 2634 and build 167584 on Windows is the build My Local Dev Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on My Local Dev Server, and is it online?
My Local Dev Server reports offline. The last reading came 16 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
How is My Local Dev Server configured, and what rules are in force?
No gather rate appears in the name: My Local Dev Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is My Local Dev Server on?
The game generates a procedural map for My Local Dev Server.
Join
What do you do to join My Local Dev Server?
Press F1 in Rust and enter client.connect 85.192.48.101:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.