PrCross PVE
Online 85.190.163.140:11100 checked 8m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 87,062–92,232 · memory 2,196 MBUptime
15 h 25 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | halved by day 1 | 5.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 128/100
- 150/225
- 58/700
- 153/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What happens on PrCross PVE when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 3 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
When does PrCross PVE wipe?
The rhythm of PrCross PVE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 11 hours ago the current world was made.
Tag meanings
Which tags does PrCross PVE carry, and what do they mean?
These are the tags PrCross PVE publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PrCross PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PrCross PVE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does PrCross PVE sit in the rankings?
Ranking for PrCross PVE: #15,269 on seven-day player hours, top 68% of all ranked servers.
What is the population on PrCross PVE?
0 of 50 slots are filled on PrCross PVE right now. Check: player average. 0 over the last seven days.
Server
Which location does PrCross PVE run from?
No region comes from PrCross PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.190.163.140:11100.
What Rust version is PrCross PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by PrCross PVE. Matching protocol is required to join. Let Steam update your game.
How does PrCross PVE perform?
Reading: 10 server fps on average across the last 48 hours. It never dropped below 10. Reading: 92,232 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,366 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on PrCross PVE, and is it online?
Check: connection. PrCross PVE is online at this moment. By its reported uptime, the last restart was roughly 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does PrCross PVE enforce, and what are its settings?
Check: gather rate. The name PrCross PVE does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on PrCross PVE?
From seed 9134, the game generates the procedural map on PrCross PVE. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to PrCross PVE?
Press F1 in Rust and enter client.connect 85.190.163.140:11100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
