Bob´s Bulids
Offline 85.190.162.46:10600 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, and #610 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 1/233
- 2/20
- 36/350
- 32/300
- 12/150
Quick answers
from the figures on this pageReset cycle
How often does Bob´s Bulids wipe, and when?
Its rhythm cannot be told from the wipes of Bob´s Bulids on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 20 hours ago the current world was made.
Lists and filters
How should you read the tags on Bob´s Bulids?
These are the tags Bob´s Bulids publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp20 (Max players): 20 slots in total; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Bob´s Bulids appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Bob´s Bulids: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
Where does Bob´s Bulids sit in the rankings?
Ranking for Bob´s Bulids: #13,801 on seven-day player hours, top 61% of all ranked servers. Check: group rank. #610 among quad servers.
What player count does Bob´s Bulids carry?
Status for Bob´s Bulids: offline. Last seen 24 days 21 hours ago.
Operator and location
Which location does Bob´s Bulids run from?
Reading: location. Bob´s Bulids gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.190.162.46:10600.
What Rust version is Bob´s Bulids on?
Rust network protocol 2634 and build 166652 on Windows is the build Bob´s Bulids runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Bob´s Bulids, and is it online?
Reading: offline. Bob´s Bulids last answered 24 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What rules does Bob´s Bulids enforce, and what are its settings?
Reading the name gives no gather rate for Bob´s Bulids. The group cap is 4 players, read as quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Bob´s Bulids on?
Check: map. Procedural, size 4,000, seed 6738, generated by the game on Bob´s Bulids. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Bob´s Bulids?
Press F1 in Rust and enter client.connect 85.190.162.46:10600. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
