ProRow
Online 5.83.170.68:11400 checked 12m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 85,404–94,192 · memory 1,853 MBUptime
0 h 41 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:44 UTC3h ago | – | – | running | 0 |
| Thu 22 Oct, 14:41 UTC7d ago | 3 | – | – | 1 |
| Mon 12 Oct, 15:39 UTC17d ago | 1 | held half | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 1/233
- 54/350
- 37/300
- 16/150
- 1/100
Quick answers
from the figures on this pageWipe timing
What happens on ProRow when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does ProRow wipe, and when?
There is no next wipe to predict: ProRow wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 hours ago.
Lists and filters
How should you read the tags on ProRow?
These are the tags ProRow publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp20 (Max players): 20 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ProRow appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ProRow: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.
Population
Where does ProRow sit in the rankings?
Ranking for ProRow: #4,047 on seven-day player hours, top 18% of all ranked servers. Check: group rank. #258 among quad servers.
What is the population on ProRow?
Current headcount on ProRow: 2 players, 20 slots available. Check: players over seven days. Average 2, peak 3. Average at the busiest hour was 2 players, at 21:00 UTC over the last 48 hours.
Server
Which location does ProRow run from?
No region tag on ProRow. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.83.170.68:11400.
What Rust version is ProRow on?
Rust network protocol 2635 and build 168909 on Windows is the build ProRow runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on ProRow within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 94,192, counting buildings, deployables and the rest of the world. Reading: 1,860 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is ProRow up, and how often does it stay up?
Check: connection. ProRow is online at this moment. By its reported uptime, the last restart was roughly 41 minutes ago. Reading: 32% uptime over the last 7 full days. It was up 54 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
How is ProRow configured, and what rules are in force?
Check: gather rate. The name ProRow does not state one. The group cap is 4 players, read as quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is ProRow on?
Size 4,000 and seed 846812: the game generates the procedural map on ProRow from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto ProRow?
Press F1 in Rust and enter client.connect 5.83.170.68:11400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.