24.05.
Online 85.190.162.229:10600 checked 11m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 63,168–67,751 · memory 1,945 MBUptime
15 h 20 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageReset cycle
When does 24.05. wipe?
Its rhythm cannot be told from the wipes of 24.05. on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 11 hours ago.
Tag meanings
How should you read the tags on 24.05.?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 24.05.. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 24.05.?
On Rust Metrics, 24.05. sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does 24.05. hold among Rust servers?
Ranking for 24.05.: #15,276 on seven-day player hours, top 69% of all ranked servers.
What is the population on 24.05.?
Current headcount on 24.05.: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does 24.05. sit?
No region tag on 24.05.. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.190.162.229:10600.
What Rust version is 24.05. on?
Reading: 24.05., Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for 24.05.?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 67,751. Buildings, deployables and all else included. Check: memory. Peak use was 2,191 MB. What players call lag comes from low fps and an entity count on the rise.
Is 24.05. up, and how often does it stay up?
24.05. reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
How is 24.05. configured, and what rules are in force?
No gather rate appears in the name: 24.05.. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is 24.05. on?
From seed 6738, the game generates the procedural map on 24.05.. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to 24.05.?
Check: join. Open Rust, press F1, then enter client.connect 85.190.162.229:10600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
