Agiworld
Online 85.190.162.112:11000 checked 12m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 64,804–67,157 · memory 1,694 MBUptime
8 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 120/100
- 143/225
- 78/700
- 62/200
- 241/700
Quick answers
from the figures on this pageWipe timing
When does Agiworld wipe?
Its rhythm cannot be told from the wipes of Agiworld on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 20 hours ago.
Tag meanings
How should you read the tags on Agiworld?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Agiworld. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Agiworld appear in Rust Metrics lists and filters?
On Rust Metrics, Agiworld sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Agiworld sit in the rankings?
Ranking for Agiworld: #15,335 on seven-day player hours, top 69% of all ranked servers.
How full does Agiworld get?
Current headcount on Agiworld: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does Agiworld sit?
No region comes from Agiworld. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.190.162.112:11000.
What Rust version is Agiworld on?
Rust network protocol 2635 and build 168909 on Windows is the build Agiworld runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Agiworld within range?
Reading: 10 server fps on average across the last 48 hours. It never dropped below 10. Reading: 67,157 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,432 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Agiworld up, and how often does it stay up?
Check: connection. Agiworld is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Map and rules
What rules does Agiworld enforce, and what are its settings?
Reading the name gives no gather rate for Agiworld. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Agiworld?
Check: map. Procedural, size 3,500, seed 6738, generated by the game on Agiworld. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Agiworld?
To join: start Rust, press F1 and type client.connect 85.190.162.112:11000. Or press Launch Rust here and Steam opens the game and connects you.
