Skynet by C_Sky
Offline 85.190.162.101:10900 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 120/100
- 191/225
- 97/700
- 230/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
How often does Skynet by C_Sky wipe, and when?
Its rhythm cannot be told from the wipes of Skynet by C_Sky on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 29 days 8 hours ago.
Tags
Which tags does Skynet by C_Sky carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Skynet by C_Sky. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Skynet by C_Sky appear in Rust Metrics lists and filters?
On Rust Metrics, Skynet by C_Sky sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Skynet by C_Sky sit in the rankings?
Player hours over seven days put Skynet by C_Sky at #16,810, in the top 70% of all ranked servers.
How full does Skynet by C_Sky get?
Status for Skynet by C_Sky: offline. Last seen 29 days 4 hours ago.
Server details
Where does Skynet by C_Sky sit?
No region comes from Skynet by C_Sky. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.190.162.101:10900.
What Rust version is Skynet by C_Sky on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Skynet by C_Sky. Matching protocol is required to join. Let Steam update your game.
How reliable is Skynet by C_Sky, and is it online now?
Check: connection. Skynet by C_Sky is offline at this moment. Last contact was 29 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Rules and settings
How is Skynet by C_Sky configured, and what rules are in force?
No gather rate appears in the name: Skynet by C_Sky. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Skynet by C_Sky?
Size 4,000 and seed 363149: the game generates the procedural map on Skynet by C_Sky from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Skynet by C_Sky?
Press F1 in Rust and enter client.connect 85.190.162.101:10900. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
