Wild Live Action
Online 85.190.159.63:10200 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 61,796–66,938 · memory 1,848 MBUptime
10 h 21 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:23 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Wild Live Action?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Wild Live Action wipe?
Once a month Wild Live Action wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 1 hours ago the current world was made.
Tags
Which tags does Wild Live Action carry, and what do they mean?
Tags published by Wild Live Action, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Wild Live Action appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Wild Live Action: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Wild Live Action sit in the rankings?
Ranking for Wild Live Action: #15,373 on seven-day player hours, top 69% of all ranked servers.
What player count does Wild Live Action carry?
0 of 20 slots are filled on Wild Live Action right now. Seven-day reading: 0 players on average.
Server
Where does Wild Live Action sit?
No region tag on Wild Live Action. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.190.159.63:10200.
What Rust version is Wild Live Action on?
Reading: Wild Live Action, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Wild Live Action?
Over the last 48 hours the average was 10 server fps; the floor was 10. Reading: 66,938 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,272 MB. What players call lag comes from low fps and an entity count on the rise.
Is Wild Live Action up, and how often does it stay up?
Wild Live Action reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Wild Live Action enforce, and what are its settings?
No gather rate appears in the name: Wild Live Action. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Wild Live Action on?
From seed 6738, the game generates the procedural map on Wild Live Action. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Wild Live Action?
To join: start Rust, press F1 and type client.connect 85.190.159.63:10200. Or press Launch Rust here and Steam opens the game and connects you.
