Cliffs server
Online 85.190.159.123:12500 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 60,865–67,821 · memory 1,990 MBUptime
12 h 14 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageReset cycle
When does Cliffs server wipe?
The rhythm of Cliffs server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on Cliffs server?
These are the tags Cliffs server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp65 (Max players): The server holds 65 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Cliffs server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Cliffs server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Cliffs server sit in the rankings?
Player hours over seven days put Cliffs server at #6,385, in the top 29% of all ranked servers.
What player count does Cliffs server carry?
Current headcount on Cliffs server: 0 players, 65 slots available. Check: players over seven days. Average 0, peak 3.
Server details
Where does Cliffs server sit?
No region comes from Cliffs server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.190.159.123:12500.
What Rust version is Cliffs server on?
Rust network protocol 2635 and build 168909 on Windows is the build Cliffs server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Cliffs server?
Reading: 10 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 67,821, counting buildings, deployables and the rest of the world. Memory peak: 2,425 MB. Expect lag when fps falls and entities climb.
How reliable is Cliffs server, and is it online now?
Reading: online. Cliffs server answers right now. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is Cliffs server configured, and what rules are in force?
Reading the name gives no gather rate for Cliffs server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Cliffs server on?
From seed 6738, the game generates the procedural map on Cliffs server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Cliffs server?
Press F1 in Rust and enter client.connect 85.190.159.123:12500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
