RUST METRICSFlight deck · live data
Data live Servers11,753 Players57,310 Populated3,407 Fresh wipes 3 h132 Scan5 min
‹ All servers85.190.128.2:11900
Offline Full Queue Fresh wipe Wipe due No query

PK Test Server

Offline 85.190.128.2:11900 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does PK Test Server follow?

Its rhythm cannot be told from the wipes of PK Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 5 hours ago the current world was made.

Tags

How should you read the tags on PK Test Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from PK Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does PK Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PK Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does PK Test Server sit in the rankings?

Ranking for PK Test Server: #15,344 on seven-day player hours, top 69% of all ranked servers.

How full does PK Test Server get?

PK Test Server is not responding; status offline, last seen 6 days 15 hours ago. Check: player average. 0 over the last seven days.

Server

Where does PK Test Server sit?

Reading: location. PK Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.190.128.2:11900.

What Rust version is PK Test Server on?

Reading: PK Test Server, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is PK Test Server up, and how often does it stay up?

PK Test Server reports offline. The last reading came 6 days 15 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does PK Test Server enforce, and what are its settings?

Reading the name gives no gather rate for PK Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on PK Test Server?

Check: map. Procedural, size 3,500, seed 6738, generated by the game on PK Test Server. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto PK Test Server?

Check: join. Open Rust, press F1, then enter client.connect 85.190.128.2:11900. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build Game build reading: 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.