TheWalkingDead
Online 85.190.128.216:10900 checked 13m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 93,513–96,628 · memory 2,067 MBUptime
17 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 122/100
- 95/225
- 33/700
- 99/700
- 336/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TheWalkingDead?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does TheWalkingDead follow?
The only wipe for TheWalkingDead is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 28 days 3 hours ago.
Tag meanings
Which tags does TheWalkingDead carry, and what do they mean?
Tags published by TheWalkingDead, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TheWalkingDead appear in Rust Metrics lists and filters?
On Rust Metrics, TheWalkingDead sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TheWalkingDead sit in the rankings?
Player hours over seven days put TheWalkingDead at #15,268, in the top 68% of all ranked servers.
What is the population on TheWalkingDead?
0 of 50 slots are filled on TheWalkingDead right now. Check: player average. 0 over the last seven days.
Server details
Which location does TheWalkingDead run from?
Reading: location. TheWalkingDead gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.190.128.216:10900.
What Rust version is TheWalkingDead on?
Rust network protocol 2635 and build 168909 on Windows is the build TheWalkingDead runs. Matching protocol is required to join. Let Steam update your game.
Is performance on TheWalkingDead within range?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Reading: 96,628 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,410 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is TheWalkingDead up, and how often does it stay up?
Check: connection. TheWalkingDead is online at this moment. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TheWalkingDead?
Reading the name gives no gather rate for TheWalkingDead. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is TheWalkingDead on?
Check: map. Procedural, size 4,000, seed 6738, generated by the game on TheWalkingDead. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto TheWalkingDead?
To join: start Rust, press F1 and type client.connect 85.190.128.216:10900. Or press Launch Rust here and Steam opens the game and connects you.