nameserver
Offline 85.174.196.58:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/500
- 125/100
- 155/225
- 73/700
- 3/200
- 36/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does nameserver follow?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 14 hours ago.
Tags
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,400 on seven-day player hours, top 69% of all ranked servers.
What player count does nameserver carry?
Status for nameserver: offline. Last seen 3 days 14 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does nameserver sit?
Reading: location. nameserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.174.196.58:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 3 days 14 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.
Map and rules
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is nameserver on?
Check: map. Procedural, generated by the game, on nameserver.
How to join
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 85.174.196.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.