TroubleChute
Offline 85.172.88.36:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 31/225
- 14/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
When does TroubleChute wipe?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 14 hours ago.
Tag meanings
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TroubleChute?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #15,841, in the top 72% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 19 days 14 hours ago.
Server details
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.172.88.36:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 167398 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
Is TroubleChute up, and how often does it stay up?
Check: connection. TroubleChute is offline at this moment. Last contact was 19 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
The game generates a procedural map for TroubleChute.
Connection
What do you do to join TroubleChute?
Press F1 in Rust and enter client.connect 85.172.88.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.