TroubleChute
Offline 85.172.88.156:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:57 UTC23d ago | 1 | – | running | 0 |
| Mon 28 Sep, 14:41 UTC30d ago | 0 | – | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on TroubleChute when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
When does TroubleChute wipe?
To tell the rhythm of TroubleChute, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 7 hours ago.
Tag meanings
How should you read the tags on TroubleChute?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #14,971, in the top 67% of all ranked servers.
How full does TroubleChute get?
TroubleChute is not responding; status offline, last seen 23 days 5 hours ago.
Operator and location
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.172.88.156:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by TroubleChute. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 23 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Settings and map
How is TroubleChute configured, and what rules are in force?
Reading the name gives no gather rate for TroubleChute. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Connection
How do you connect to TroubleChute?
To join: start Rust, press F1 and type client.connect 85.172.88.156:28015. Or press Launch Rust here and Steam opens the game and connects you.