[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 6m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 40,346–48,260 · memory 1,869 MBUptime
13 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/75
- 633/650
- 72/100
- 116/150
- 30/100
- 5/100
Quick answers
from the figures on this pageWipe schedule
When does [AU] Dead Signal | Monthly wipe?
The rhythm of [AU] Dead Signal | Monthly's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on [AU] Dead Signal | Monthly?
Tags published by [AU] Dead Signal | Monthly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [AU] Dead Signal | Monthly?
Rust Metrics lists featuring [AU] Dead Signal | Monthly: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does [AU] Dead Signal | Monthly hold among Rust servers?
Player hours over seven days put [AU] Dead Signal | Monthly at #3,812, in the top 17% of all ranked servers.
How full does [AU] Dead Signal | Monthly get?
0 of 100 slots are filled on [AU] Dead Signal | Monthly right now. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Operator and location
What location is [AU] Dead Signal | Monthly hosted in?
Check: location. No region tag comes from [AU] Dead Signal | Monthly, but the name points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.155.189.54:28015.
What Rust version is [AU] Dead Signal | Monthly on?
Rust network protocol 2635 and build 168909 on Linux is the build [AU] Dead Signal | Monthly runs. Matching protocol is required to join. Let Steam update your game.
Is performance on [AU] Dead Signal | Monthly within range?
Reading: 100 server fps on average across the last 48 hours. It never dropped below 37. Peak entity count: 48,260. Buildings, deployables and all else included. Reading: 2,143 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is [AU] Dead Signal | Monthly, and is it online now?
Reading: online. [AU] Dead Signal | Monthly answers right now. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 99% uptime over the last 6 full days. It was up 142 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
What rules does [AU] Dead Signal | Monthly enforce, and what are its settings?
Reading the name gives no gather rate for [AU] Dead Signal | Monthly. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is [AU] Dead Signal | Monthly on?
From seed 12345, the game generates the procedural map on [AU] Dead Signal | Monthly. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto [AU] Dead Signal | Monthly?
Press F1 in Rust and enter client.connect 85.155.189.54:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://radiantplay.com.au.