4Netplayers Rust Server
Offline 85.14.216.84:23300 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC17d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
What happens on 4Netplayers Rust Server when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 29 hours in.
What wipe timing does 4Netplayers Rust Server follow?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 18 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #15,341 on seven-day player hours, top 69% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
Reading for 4Netplayers Rust Server: offline at this moment; last seen 3 days 18 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is 4Netplayers Rust Server hosted in?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.14.216.84:23300.
What Rust version is 4Netplayers Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on 4Netplayers Rust Server, and is it online?
Reading: offline. 4Netplayers Rust Server last answered 3 days 18 hours ago. Reading: 50% uptime over the last 7 full days. It was up 84 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
How is 4Netplayers Rust Server configured, and what rules are in force?
Check: gather rate. The name 4Netplayers Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is 4Netplayers Rust Server on?
Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join 4Netplayers Rust Server?
To join: start Rust, press F1 and type client.connect 85.14.216.84:23300. Or press Launch Rust here and Steam opens the game and connects you.