4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 124/100
- 100/225
- 35/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Rust Server probe 1?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does 4Netplayers Rust Server probe 1 follow?
To tell the rhythm of 4Netplayers Rust Server probe 1, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 3 hours ago the current world was made.
Tag meanings
Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?
Tags published by 4Netplayers Rust Server probe 1, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 1?
Rust Metrics lists featuring 4Netplayers Rust Server probe 1: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,927, in the top 69% of all ranked servers.
What player count does 4Netplayers Rust Server probe 1 carry?
Status for 4Netplayers Rust Server probe 1: offline. Last seen 27 days 3 hours ago.
Operator and location
Where does 4Netplayers Rust Server probe 1 sit?
No region tag on 4Netplayers Rust Server probe 1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.14.216.84:21200.
What Rust version is 4Netplayers Rust Server probe 1 on?
Rust network protocol 2634 and build 166494 on Linux is the build 4Netplayers Rust Server probe 1 runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on 4Netplayers Rust Server probe 1, and is it online?
4Netplayers Rust Server probe 1 reports offline. The last reading came 27 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server probe 1?
No gather rate appears in the name: 4Netplayers Rust Server probe 1. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server probe 1?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server probe 1. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to 4Netplayers Rust Server probe 1?
To join: start Rust, press F1 and type client.connect 85.14.216.84:21200. Or press Launch Rust here and Steam opens the game and connects you.