4Netplayers Rust Server
Offline 85.14.216.7:20500 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/500
- 122/100
- 99/225
- 31/700
- 3/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
When does 4Netplayers Rust Server wipe?
To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 14 hours ago.
Tag meanings
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #16,957 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server?
Reading for 4Netplayers Rust Server: offline at this moment; last seen 30 days 22 hours ago.
Server details
What location is 4Netplayers Rust Server hosted in?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.14.216.7:20500.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is 4Netplayers Rust Server up, and how often does it stay up?
4Netplayers Rust Server reports offline. The last reading came 30 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on 4Netplayers Rust Server?
Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers Rust Server on?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 85.14.216.7:20500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.