RUST METRICSFlight deck · live data
Data live Servers11,620 Players35,442 Populated2,860 Fresh wipes 3 h74 Scan5 min
‹ All servers85.14.216.7:20500
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 85.14.216.7:20500 checked 30d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,957top 71%
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does 4Netplayers Rust Server wipe?

To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 14 hours ago.

Tag meanings

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Rust Server sit in the rankings?

Ranking for 4Netplayers Rust Server: #16,957 on seven-day player hours, top 71% of all ranked servers.

What is the population on 4Netplayers Rust Server?

Reading for 4Netplayers Rust Server: offline at this moment; last seen 30 days 22 hours ago.

Server details

What location is 4Netplayers Rust Server hosted in?

No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.14.216.7:20500.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is 4Netplayers Rust Server up, and how often does it stay up?

4Netplayers Rust Server reports offline. The last reading came 30 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on 4Netplayers Rust Server?

Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is 4Netplayers Rust Server on?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join 4Netplayers Rust Server?

Press F1 in Rust and enter client.connect 85.14.216.7:20500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.