RUST METRICSFlight deck · live data
Data live Servers11,615 Players38,895 Populated2,943 Fresh wipes 3 h85 Scan5 min
‹ All servers85.14.216.6:21400
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server probe 1

Offline 85.14.216.6:21400 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,065top 60%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does 4Netplayers Rust Server probe 1 wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 18 hours ago the current world was made.

Tag meanings

How should you read the tags on 4Netplayers Rust Server probe 1?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from 4Netplayers Rust Server probe 1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 4Netplayers Rust Server probe 1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 4Netplayers Rust Server probe 1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does 4Netplayers Rust Server probe 1 hold among Rust servers?

Player hours over seven days put 4Netplayers Rust Server probe 1 at #13,065, in the top 60% of all ranked servers.

What is the population on 4Netplayers Rust Server probe 1?

Status for 4Netplayers Rust Server probe 1: offline. Last seen 10 days 21 hours ago.

Server details

Which location does 4Netplayers Rust Server probe 1 run from?

No region comes from 4Netplayers Rust Server probe 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.6:21400.

What Rust version is 4Netplayers Rust Server probe 1 on?

Rust network protocol 2634 and build 167781 on Linux is the build 4Netplayers Rust Server probe 1 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on 4Netplayers Rust Server probe 1, and is it online?

Reading: offline. 4Netplayers Rust Server probe 1 last answered 10 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.

Settings and map

What rules does 4Netplayers Rust Server probe 1 enforce, and what are its settings?

Check: gather rate. The name 4Netplayers Rust Server probe 1 does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on 4Netplayers Rust Server probe 1?

Size 4,450 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto 4Netplayers Rust Server probe 1?

Check: join. Open Rust, press F1, then enter client.connect 85.14.216.6:21400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.