4Netplayers Rust Server probe 1
Offline 85.14.216.6:21400 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 128/100
- 112/225
- 40/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
When does 4Netplayers Rust Server probe 1 wipe?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on 4Netplayers Rust Server probe 1?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from 4Netplayers Rust Server probe 1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server probe 1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server probe 1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does 4Netplayers Rust Server probe 1 hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #13,065, in the top 60% of all ranked servers.
What is the population on 4Netplayers Rust Server probe 1?
Status for 4Netplayers Rust Server probe 1: offline. Last seen 10 days 21 hours ago.
Server details
Which location does 4Netplayers Rust Server probe 1 run from?
No region comes from 4Netplayers Rust Server probe 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.6:21400.
What Rust version is 4Netplayers Rust Server probe 1 on?
Rust network protocol 2634 and build 167781 on Linux is the build 4Netplayers Rust Server probe 1 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on 4Netplayers Rust Server probe 1, and is it online?
Reading: offline. 4Netplayers Rust Server probe 1 last answered 10 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does 4Netplayers Rust Server probe 1 enforce, and what are its settings?
Check: gather rate. The name 4Netplayers Rust Server probe 1 does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server probe 1?
Size 4,450 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto 4Netplayers Rust Server probe 1?
Check: join. Open Rust, press F1, then enter client.connect 85.14.216.6:21400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.