4Netplayers Rust Server probe 2
Offline 85.14.216.55:25000 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 123/100
- 40/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does 4Netplayers Rust Server probe 2 follow?
To tell the rhythm of 4Netplayers Rust Server probe 2, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 11 hours ago the current world was made.
Tags
How should you read the tags on 4Netplayers Rust Server probe 2?
These are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 2?
On Rust Metrics, 4Netplayers Rust Server probe 2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does 4Netplayers Rust Server probe 2 hold among Rust servers?
Ranking for 4Netplayers Rust Server probe 2: #15,271 on seven-day player hours, top 70% of all ranked servers.
What is the population on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 is not responding; status offline, last seen 10 days 9 hours ago.
Server
Which location does 4Netplayers Rust Server probe 2 run from?
No region comes from 4Netplayers Rust Server probe 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.55:25000.
What Rust version is 4Netplayers Rust Server probe 2 on?
Reading: 4Netplayers Rust Server probe 2, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is 4Netplayers Rust Server probe 2, and is it online now?
4Netplayers Rust Server probe 2 reports offline. The last reading came 10 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server probe 2?
No gather rate appears in the name: 4Netplayers Rust Server probe 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server probe 2?
Size 4,450 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 2 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to 4Netplayers Rust Server probe 2?
Check: join. Open Rust, press F1, then enter client.connect 85.14.216.55:25000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.