RUST METRICSFlight deck · live data
Data live Servers11,698 Players44,070 Populated3,087 Fresh wipes 3 h100 Scan5 min
‹ All servers85.14.216.55:25000
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server probe 2

Offline 85.14.216.55:25000 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,271top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does 4Netplayers Rust Server probe 2 follow?

To tell the rhythm of 4Netplayers Rust Server probe 2, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 11 hours ago the current world was made.

Tags

How should you read the tags on 4Netplayers Rust Server probe 2?

These are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 2?

On Rust Metrics, 4Netplayers Rust Server probe 2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does 4Netplayers Rust Server probe 2 hold among Rust servers?

Ranking for 4Netplayers Rust Server probe 2: #15,271 on seven-day player hours, top 70% of all ranked servers.

What is the population on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is not responding; status offline, last seen 10 days 9 hours ago.

Server

Which location does 4Netplayers Rust Server probe 2 run from?

No region comes from 4Netplayers Rust Server probe 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.55:25000.

What Rust version is 4Netplayers Rust Server probe 2 on?

Reading: 4Netplayers Rust Server probe 2, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is 4Netplayers Rust Server probe 2, and is it online now?

4Netplayers Rust Server probe 2 reports offline. The last reading came 10 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.

Rules and settings

What settings and rules apply on 4Netplayers Rust Server probe 2?

No gather rate appears in the name: 4Netplayers Rust Server probe 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on 4Netplayers Rust Server probe 2?

Size 4,450 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 2 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to 4Netplayers Rust Server probe 2?

Check: join. Open Rust, press F1, then enter client.connect 85.14.216.55:25000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.