RUST METRICSFlight deck · live data
Data live Servers11,878 Players98,796 Populated3,935 Fresh wipes 3 h404 Scan5 min
‹ All servers85.14.216.33:21900
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers B-Town

Offline 85.14.216.33:21900 checked 42d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 70%
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does 4Netplayers B-Town wipe, and when?

Its rhythm cannot be told from the wipes of 4Netplayers B-Town on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 20 hours ago.

Tags

Which tags does 4Netplayers B-Town carry, and what do they mean?

Tags published by 4Netplayers B-Town, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers B-Town appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 4Netplayers B-Town: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does 4Netplayers B-Town sit in the rankings?

Ranking for 4Netplayers B-Town: #15,478 on seven-day player hours, top 70% of all ranked servers.

What player count does 4Netplayers B-Town carry?

Status for 4Netplayers B-Town: offline. Last seen 42 days ago.

Server

What location is 4Netplayers B-Town hosted in?

Reading: location. 4Netplayers B-Town gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.14.216.33:21900.

What Rust version is 4Netplayers B-Town on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by 4Netplayers B-Town. To get in, your game needs the same protocol; Steam applies the update.

How reliable is 4Netplayers B-Town, and is it online now?

4Netplayers B-Town reports offline. The last reading came 42 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

What settings and rules apply on 4Netplayers B-Town?

Check: gather rate. The name 4Netplayers B-Town does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is 4Netplayers B-Town on?

Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers B-Town from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to 4Netplayers B-Town?

To join: start Rust, press F1 and type client.connect 85.14.216.33:21900. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.