RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,059 Populated2,776 Fresh wipes 3 h73 Scan5 min
‹ All servers85.14.216.30:21400
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server probe 2

Offline 85.14.216.30:21400 checked 24d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,798top 61%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:43 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on 4Netplayers Rust Server probe 2?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does 4Netplayers Rust Server probe 2 wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.

Lists and filters

How should you read the tags on 4Netplayers Rust Server probe 2?

Tags published by 4Netplayers Rust Server probe 2, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server probe 2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 4Netplayers Rust Server probe 2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does 4Netplayers Rust Server probe 2 sit in the rankings?

Ranking for 4Netplayers Rust Server probe 2: #13,798 on seven-day player hours, top 61% of all ranked servers.

What player count does 4Netplayers Rust Server probe 2 carry?

Status for 4Netplayers Rust Server probe 2: offline. Last seen 24 days 11 hours ago.

Server

What location is 4Netplayers Rust Server probe 2 hosted in?

No region tag on 4Netplayers Rust Server probe 2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.14.216.30:21400.

What Rust version is 4Netplayers Rust Server probe 2 on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by 4Netplayers Rust Server probe 2. Matching protocol is required to join. Let Steam update your game.

Is 4Netplayers Rust Server probe 2 up, and how often does it stay up?

Check: connection. 4Netplayers Rust Server probe 2 is offline at this moment. Last contact was 24 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 4Netplayers Rust Server probe 2?

Reading the name gives no gather rate for 4Netplayers Rust Server probe 2. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust Server probe 2 on?

From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server probe 2. Its size is 4,499. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to 4Netplayers Rust Server probe 2?

Press F1 in Rust and enter client.connect 85.14.216.30:21400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.