4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 129/100
- 62/225
- 18/700
- 3/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Rust Server probe 2?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does 4Netplayers Rust Server probe 2 wipe?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.
Lists and filters
How should you read the tags on 4Netplayers Rust Server probe 2?
Tags published by 4Netplayers Rust Server probe 2, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server probe 2 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 4Netplayers Rust Server probe 2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does 4Netplayers Rust Server probe 2 sit in the rankings?
Ranking for 4Netplayers Rust Server probe 2: #13,798 on seven-day player hours, top 61% of all ranked servers.
What player count does 4Netplayers Rust Server probe 2 carry?
Status for 4Netplayers Rust Server probe 2: offline. Last seen 24 days 11 hours ago.
Server
What location is 4Netplayers Rust Server probe 2 hosted in?
No region tag on 4Netplayers Rust Server probe 2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.14.216.30:21400.
What Rust version is 4Netplayers Rust Server probe 2 on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by 4Netplayers Rust Server probe 2. Matching protocol is required to join. Let Steam update your game.
Is 4Netplayers Rust Server probe 2 up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server probe 2 is offline at this moment. Last contact was 24 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on 4Netplayers Rust Server probe 2?
Reading the name gives no gather rate for 4Netplayers Rust Server probe 2. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server probe 2 on?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server probe 2. Its size is 4,499. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to 4Netplayers Rust Server probe 2?
Press F1 in Rust and enter client.connect 85.14.216.30:21400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.