4Netplayers Rust Server probe 2
Offline 85.14.216.2:22100 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does 4Netplayers Rust Server probe 2 follow?
To tell the rhythm of 4Netplayers Rust Server probe 2, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 22 hours ago.
Lists and filters
How should you read the tags on 4Netplayers Rust Server probe 2?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from 4Netplayers Rust Server probe 2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server probe 2 appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server probe 2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server probe 2 sit in the rankings?
Ranking for 4Netplayers Rust Server probe 2: #15,641 on seven-day player hours, top 71% of all ranked servers.
What player count does 4Netplayers Rust Server probe 2 carry?
4Netplayers Rust Server probe 2 is not responding; status offline, last seen 34 days 8 hours ago.
Server
What location is 4Netplayers Rust Server probe 2 hosted in?
No region comes from 4Netplayers Rust Server probe 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.14.216.2:22100.
What Rust version is 4Netplayers Rust Server probe 2 on?
Reading: 4Netplayers Rust Server probe 2, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.
Is 4Netplayers Rust Server probe 2 up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server probe 2 is offline at this moment. Last contact was 34 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
What rules does 4Netplayers Rust Server probe 2 enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers Rust Server probe 2. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server probe 2?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server probe 2. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto 4Netplayers Rust Server probe 2?
Check: join. Open Rust, press F1, then enter client.connect 85.14.216.2:22100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.