Fam.Wenn 4Netplayers
Online 85.14.216.25:23800 checked 12m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 114,634–117,096 · memory 4,034 MBUptime
4 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:57 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 127/100
- 31/225
- 18/700
- 5/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Fam.Wenn 4Netplayers?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Fam.Wenn 4Netplayers follow?
Its rhythm cannot be told from the wipes of Fam.Wenn 4Netplayers on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 20 hours ago.
Tags
Which tags does Fam.Wenn 4Netplayers carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Fam.Wenn 4Netplayers. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Fam.Wenn 4Netplayers appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Fam.Wenn 4Netplayers: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Fam.Wenn 4Netplayers hold among Rust servers?
Ranking for Fam.Wenn 4Netplayers: #15,349 on seven-day player hours, top 69% of all ranked servers.
What is the population on Fam.Wenn 4Netplayers?
0 of 10 slots are filled on Fam.Wenn 4Netplayers right now. Seven-day reading: 0 players on average.
Server
Where does Fam.Wenn 4Netplayers sit?
No region tag on Fam.Wenn 4Netplayers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.14.216.25:23800.
What Rust version is Fam.Wenn 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is the build Fam.Wenn 4Netplayers runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Fam.Wenn 4Netplayers within range?
Reading: 29 server fps on average across the last 48 hours. It never dropped below 23. Reading: 117,096 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,519 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Fam.Wenn 4Netplayers, and is it online now?
Check: connection. Fam.Wenn 4Netplayers is online at this moment. By its reported uptime, the last restart was roughly 4 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Fam.Wenn 4Netplayers configured, and what rules are in force?
Check: gather rate. The name Fam.Wenn 4Netplayers does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Fam.Wenn 4Netplayers on?
Size 4,500 and seed 1234567890: the game generates the procedural map on Fam.Wenn 4Netplayers from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Fam.Wenn 4Netplayers?
Press F1 in Rust and enter client.connect 85.14.216.25:23800. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.