RUST METRICSFlight deck · live data
Data live Servers11,701 Players40,419 Populated3,002 Fresh wipes 3 h95 Scan5 min
‹ All servers85.14.216.25:23800
Online Full Queue Fresh wipe Wipe due No query

Fam.Wenn 4Netplayers

Online 85.14.216.25:23800 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 27 SERVER FPS

Server fps

48 h low 23 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,891 ×1000

Entities

48 h range 114,634–117,096 · memory 4,034 MB
1239 ET SINCE RESTART 4D 18H

Uptime

4 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory4,034MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:57 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Fam.Wenn 4Netplayers?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Fam.Wenn 4Netplayers follow?

Its rhythm cannot be told from the wipes of Fam.Wenn 4Netplayers on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 20 hours ago.

Tags

Which tags does Fam.Wenn 4Netplayers carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Fam.Wenn 4Netplayers. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Fam.Wenn 4Netplayers appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Fam.Wenn 4Netplayers: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Fam.Wenn 4Netplayers hold among Rust servers?

Ranking for Fam.Wenn 4Netplayers: #15,349 on seven-day player hours, top 69% of all ranked servers.

What is the population on Fam.Wenn 4Netplayers?

0 of 10 slots are filled on Fam.Wenn 4Netplayers right now. Seven-day reading: 0 players on average.

Server

Where does Fam.Wenn 4Netplayers sit?

No region tag on Fam.Wenn 4Netplayers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.14.216.25:23800.

What Rust version is Fam.Wenn 4Netplayers on?

Rust network protocol 2635 and build 168909 on Linux is the build Fam.Wenn 4Netplayers runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Fam.Wenn 4Netplayers within range?

Reading: 29 server fps on average across the last 48 hours. It never dropped below 23. Reading: 117,096 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,519 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Fam.Wenn 4Netplayers, and is it online now?

Check: connection. Fam.Wenn 4Netplayers is online at this moment. By its reported uptime, the last restart was roughly 4 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Fam.Wenn 4Netplayers configured, and what rules are in force?

Check: gather rate. The name Fam.Wenn 4Netplayers does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Fam.Wenn 4Netplayers on?

Size 4,500 and seed 1234567890: the game generates the procedural map on Fam.Wenn 4Netplayers from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Fam.Wenn 4Netplayers?

Press F1 in Rust and enter client.connect 85.14.216.25:23800. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.