4Netplayers abol-titabkhor
Offline 85.14.216.19:23800 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
How often does 4Netplayers abol-titabkhor wipe, and when?
Its rhythm cannot be told from the wipes of 4Netplayers abol-titabkhor on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 22 hours ago.
Lists and filters
How should you read the tags on 4Netplayers abol-titabkhor?
Tags published by 4Netplayers abol-titabkhor, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 4Netplayers abol-titabkhor?
On Rust Metrics, 4Netplayers abol-titabkhor sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does 4Netplayers abol-titabkhor hold among Rust servers?
Player hours over seven days put 4Netplayers abol-titabkhor at #15,478, in the top 70% of all ranked servers.
What is the population on 4Netplayers abol-titabkhor?
Status for 4Netplayers abol-titabkhor: offline. Last seen 39 days 16 hours ago.
Operator and location
Which location does 4Netplayers abol-titabkhor run from?
Reading: location. 4Netplayers abol-titabkhor gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.14.216.19:23800.
What Rust version is 4Netplayers abol-titabkhor on?
Rust network protocol 2633 and build 164530 on Linux is the build 4Netplayers abol-titabkhor runs. Check: protocol. To join, your game must match; Steam handles the update.
Is 4Netplayers abol-titabkhor up, and how often does it stay up?
Check: connection. 4Netplayers abol-titabkhor is offline at this moment. Last contact was 39 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is 4Netplayers abol-titabkhor configured, and what rules are in force?
Reading the name gives no gather rate for 4Netplayers abol-titabkhor. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers abol-titabkhor?
Check: map. Procedural, size 4,000, seed 958639191, generated by the game on 4Netplayers abol-titabkhor. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join 4Netplayers abol-titabkhor?
Press F1 in Rust and enter client.connect 85.14.216.19:23800. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.