RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers85.14.216.17:21100
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server - OK

Offline 85.14.216.17:21100 checked 6d ago

quad moddedoxidesoftcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 4Netplayers Rust Server - OK?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 7 hours.

When does 4Netplayers Rust Server - OK wipe?

The rhythm of 4Netplayers Rust Server - OK's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 11 hours ago.

Lists and filters

Which tags does 4Netplayers Rust Server - OK carry, and what do they mean?

These are the tags 4Netplayers Rust Server - OK publishes, and the server browser reads them: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp10 (Max players): 10 slots in total; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server - OK?

On Rust Metrics, 4Netplayers Rust Server - OK sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Where does 4Netplayers Rust Server - OK sit in the rankings?

Ranking for 4Netplayers Rust Server - OK: #15,344 on seven-day player hours, top 69% of all ranked servers. Check: group rank. #615 among quad servers.

How full does 4Netplayers Rust Server - OK get?

Reading for 4Netplayers Rust Server - OK: offline at this moment; last seen 6 days ago. Seven-day reading: 0 players on average.

Server details

Which location does 4Netplayers Rust Server - OK run from?

No region comes from 4Netplayers Rust Server - OK. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.14.216.17:21100.

What Rust version is 4Netplayers Rust Server - OK on?

Rust network protocol 2634 and build 167781 on Linux is the build 4Netplayers Rust Server - OK runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is 4Netplayers Rust Server - OK, and is it online now?

Reading: offline. 4Netplayers Rust Server - OK last answered 6 days ago. Reading: 24% uptime over the last 7 full days. It was up 40 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.

Rules and settings

How is 4Netplayers Rust Server - OK configured, and what rules are in force?

No gather rate appears in the name: 4Netplayers Rust Server - OK. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is 4Netplayers Rust Server - OK on?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server - OK. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join 4Netplayers Rust Server - OK?

To join: start Rust, press F1 and type client.connect 85.14.216.17:21100. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Check: ruleset. Softcore, the easier option.
mp10
Max players 10 slots in total.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.