[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 11m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 60,496–74,784 · memory 2,545 MBUptime
9 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 190/500
- 129/100
- 82/700
- 26/200
- 29/1000
- 281/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [4Netplayers] Rust beer test Server 7?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does [4Netplayers] Rust beer test Server 7 wipe, and when?
Its rhythm cannot be told from the wipes of [4Netplayers] Rust beer test Server 7 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 18 hours ago.
Lists and filters
How should you read the tags on [4Netplayers] Rust beer test Server 7?
Tags published by [4Netplayers] Rust beer test Server 7, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [4Netplayers] Rust beer test Server 7 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [4Netplayers] Rust beer test Server 7: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does [4Netplayers] Rust beer test Server 7 hold among Rust servers?
Ranking for [4Netplayers] Rust beer test Server 7: #5,099 on seven-day player hours, top 23% of all ranked servers.
How full does [4Netplayers] Rust beer test Server 7 get?
Current headcount on [4Netplayers] Rust beer test Server 7: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 19:00 UTC, 3 players on average.
Server
What location is [4Netplayers] Rust beer test Server 7 hosted in?
Reading: location. [4Netplayers] Rust beer test Server 7 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.14.214.121:28015.
What Rust version is [4Netplayers] Rust beer test Server 7 on?
Rust network protocol 2635 and build 168909 on Linux is the build [4Netplayers] Rust beer test Server 7 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [4Netplayers] Rust beer test Server 7 within range?
Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 74,784. Buildings, deployables and all else included. Memory peak: 2,545 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [4Netplayers] Rust beer test Server 7, and is it online?
Check: connection. [4Netplayers] Rust beer test Server 7 is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 60% uptime over the last 7 full days. It was up 100 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What rules does [4Netplayers] Rust beer test Server 7 enforce, and what are its settings?
Reading the name gives no gather rate for [4Netplayers] Rust beer test Server 7. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [4Netplayers] Rust beer test Server 7 on?
From seed 281169553, the game generates the procedural map on [4Netplayers] Rust beer test Server 7. Its size is 3,650. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [4Netplayers] Rust beer test Server 7?
Check: join. Open Rust, press F1, then enter client.connect 85.14.214.121:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.