RUST METRICSFlight deck · live data
Data live Servers11,830 Players74,645 Populated3,703 Fresh wipes 3 h224 Scan5 min
‹ All servers85.14.214.121:28015
Online Full Queue Fresh wipe Wipe due No query

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,652 ×1000

Entities

48 h range 60,496–74,784 · memory 2,545 MB
1239 ET SINCE RESTART 09:00

Uptime

9 h 0 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,099top 23%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory2,545MB48 h peak 3 players
REC 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [4Netplayers] Rust beer test Server 7?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does [4Netplayers] Rust beer test Server 7 wipe, and when?

Its rhythm cannot be told from the wipes of [4Netplayers] Rust beer test Server 7 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 18 hours ago.

Lists and filters

How should you read the tags on [4Netplayers] Rust beer test Server 7?

Tags published by [4Netplayers] Rust beer test Server 7, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [4Netplayers] Rust beer test Server 7 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [4Netplayers] Rust beer test Server 7: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does [4Netplayers] Rust beer test Server 7 hold among Rust servers?

Ranking for [4Netplayers] Rust beer test Server 7: #5,099 on seven-day player hours, top 23% of all ranked servers.

How full does [4Netplayers] Rust beer test Server 7 get?

Current headcount on [4Netplayers] Rust beer test Server 7: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 19:00 UTC, 3 players on average.

Server

What location is [4Netplayers] Rust beer test Server 7 hosted in?

Reading: location. [4Netplayers] Rust beer test Server 7 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.14.214.121:28015.

What Rust version is [4Netplayers] Rust beer test Server 7 on?

Rust network protocol 2635 and build 168909 on Linux is the build [4Netplayers] Rust beer test Server 7 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [4Netplayers] Rust beer test Server 7 within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 74,784. Buildings, deployables and all else included. Memory peak: 2,545 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [4Netplayers] Rust beer test Server 7, and is it online?

Check: connection. [4Netplayers] Rust beer test Server 7 is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 60% uptime over the last 7 full days. It was up 100 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Settings and map

What rules does [4Netplayers] Rust beer test Server 7 enforce, and what are its settings?

Reading the name gives no gather rate for [4Netplayers] Rust beer test Server 7. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [4Netplayers] Rust beer test Server 7 on?

From seed 281169553, the game generates the procedural map on [4Netplayers] Rust beer test Server 7. Its size is 3,650. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [4Netplayers] Rust beer test Server 7?

Check: join. Open Rust, press F1, then enter client.connect 85.14.214.121:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.