4Netplayers Rust Server
Online 85.14.206.85:24300 checked 11m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 86,898–90,081 · memory 2,669 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 190/500
- 129/100
- 82/700
- 26/200
- 29/1000
- 281/700
Quick answers
from the figures on this pageWipe schedule
How often does 4Netplayers Rust Server wipe, and when?
The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 2 hours ago.
Tags
How should you read the tags on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,326, in the top 69% of all ranked servers.
How full does 4Netplayers Rust Server get?
0 of 10 slots are filled on 4Netplayers Rust Server right now. Seven-day reading: 0 players on average.
Server
What location is 4Netplayers Rust Server hosted in?
No region tag on 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.14.206.85:24300.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does 4Netplayers Rust Server perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 90,081. Buildings, deployables and all else included. Reading: 2,763 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on 4Netplayers Rust Server, and is it online?
4Netplayers Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 1 full day: 23 of 24 hours, or 96%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Settings and map
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Check: gather rate. The name 4Netplayers Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join 4Netplayers Rust Server?
To join: start Rust, press F1 and type client.connect 85.14.206.85:24300. Or press Launch Rust here and Steam opens the game and connects you.