4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/500
- 123/100
- 48/225
- 16/700
- 48/700
- 218/260
Quick answers
from the figures on this pageWipe schedule
What wipe timing does 4Netplayers Rust Server probe 2 follow?
To tell the rhythm of 4Netplayers Rust Server probe 2, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 11 hours ago.
Tags
Which tags does 4Netplayers Rust Server probe 2 carry, and what do they mean?
These are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 2?
On Rust Metrics, 4Netplayers Rust Server probe 2 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does 4Netplayers Rust Server probe 2 hold among Rust servers?
Ranking for 4Netplayers Rust Server probe 2: #8,750 on seven-day player hours, top 39% of all ranked servers.
What player count does 4Netplayers Rust Server probe 2 carry?
4Netplayers Rust Server probe 2 is not responding; status offline, last seen 3 days 6 hours ago. Check: players over seven days. Average 1, peak 1.
Server
What location is 4Netplayers Rust Server probe 2 hosted in?
No region comes from 4Netplayers Rust Server probe 2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.14.206.35:22400.
What Rust version is 4Netplayers Rust Server probe 2 on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server probe 2 runs. To get in, your game needs the same protocol; Steam applies the update.
Is 4Netplayers Rust Server probe 2 up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server probe 2 is offline at this moment. Last contact was 3 days 6 hours ago. Uptime for the last 7 full days: 10 of 168 hours, or 6%. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
What rules does 4Netplayers Rust Server probe 2 enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server probe 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server probe 2?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server probe 2. Its size is 4,450. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server probe 2?
Check: join. Open Rust, press F1, then enter client.connect 85.14.206.35:22400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.