4Netplayers Rust Server probe 1
Offline 85.14.206.21:26700 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 129/100
- 134/225
- 38/700
- 107/700
- 109/200
Quick answers
from the figures on this pageWipe timing
How often does 4Netplayers Rust Server probe 1 wipe, and when?
To tell the rhythm of 4Netplayers Rust Server probe 1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 14 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?
Tags published by 4Netplayers Rust Server probe 1, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 1?
Rust Metrics lists featuring 4Netplayers Rust Server probe 1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Ranking for 4Netplayers Rust Server probe 1: #15,790 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server probe 1?
Status for 4Netplayers Rust Server probe 1: offline. Last seen 18 days 19 hours ago.
Operator and location
Which location does 4Netplayers Rust Server probe 1 run from?
Reading: location. 4Netplayers Rust Server probe 1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.14.206.21:26700.
What Rust version is 4Netplayers Rust Server probe 1 on?
Reading: 4Netplayers Rust Server probe 1, Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is 4Netplayers Rust Server probe 1 up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server probe 1 is offline at this moment. Last contact was 18 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.
Rules and settings
What rules does 4Netplayers Rust Server probe 1 enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers Rust Server probe 1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers Rust Server probe 1 on?
Check: map. Procedural, size 4,500, seed 1234567890, generated by the game on 4Netplayers Rust Server probe 1. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server probe 1?
Press F1 in Rust and enter client.connect 85.14.206.21:26700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.