RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,741 Populated4,087 Fresh wipes 3 h158 Scan5 min
‹ All servers85.14.198.168:28015
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Online 85.14.198.168:28015 checked 14m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 15:00 UTC
0 8 16 24 32 PAX 1 /32

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 149,732 ×1000

Entities

48 h range 122,384–150,153 · memory 3,599 MB
1239 ET SINCE RESTART 08:04

Uptime

8 h 4 min since its last restart, at the last reading
7-day average1peak 2
Rank#3,734top 17%
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Memory3,599MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5218:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 16:21 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 16:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:28 UTC2h ago – – running 0
Fri 23 Oct, 14:41 UTC4d ago 2 – – 0
Thu 22 Oct, 18:15 UTC4d ago 2 – 0.9 days 0
Fri 16 Oct, 15:30 UTC11d ago 2 held half 6.1 days 1
Sat 10 Oct, 10:38 UTC17d ago 2 held half 6.2 days 0
Fri 2 Oct, 08:30 UTC25d ago 2 held half 8.1 days 1
Thu 1 Oct, 18:14 UTC FW25d ago 2 – 0.6 days 1
Sun 27 Sep, 11:04 UTC30d ago 2 held half 4.3 days 2
Sat 19 Sep, 11:14 UTC38d ago 2 held half 8 days 1
Fri 18 Sep, 17:40 UTC38d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on 4Netplayers Rust Server?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does 4Netplayers Rust Server wipe, and when?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 1 hours ago.

Tag meanings

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp32 (Max players): 32 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server?

These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does 4Netplayers Rust Server hold among Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #3,734, in the top 17% of all ranked servers.

What player count does 4Netplayers Rust Server carry?

1 of 32 slots are filled on 4Netplayers Rust Server right now. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 18:00 UTC, 2 players on average.

Operator and location

What location is 4Netplayers Rust Server hosted in?

No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.14.198.168:28015.

What Rust version is 4Netplayers Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on 4Netplayers Rust Server within range?

Check: fps. Average 29 server fps over the last 48 hours, low of 7. Within range. Peak entity count: 150,153. Buildings, deployables and all else included. Memory peak: 4,561 MB. Expect lag when fps falls and entities climb.

What is the uptime on 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on 4Netplayers Rust Server?

Check: gather rate. The name 4Netplayers Rust Server does not state one. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on 4Netplayers Rust Server?

Size 5,000 and seed 1972576941: the game generates the procedural map on 4Netplayers Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto 4Netplayers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 85.14.198.168:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp32
Max players 32 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.