Unitedgameserver
Online 85.14.193.173:28015 checked 10m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 75,067–91,423 · memory 1,808 MBUptime
0 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:33 UTC25d ago | 2 | – | running | 0 |
| Fri 2 Oct, 03:12 UTC26d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 127/100
- 71/225
- 33/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Unitedgameserver when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does Unitedgameserver wipe?
Its rhythm cannot be told from the wipes of Unitedgameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 17 hours ago.
Tags
How should you read the tags on Unitedgameserver?
These are the tags Unitedgameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Unitedgameserver?
On Rust Metrics, Unitedgameserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Unitedgameserver sit in the rankings?
Player hours over seven days put Unitedgameserver at #15,419, in the top 69% of all ranked servers.
How full does Unitedgameserver get?
0 of 10 slots are filled on Unitedgameserver right now. Seven-day reading: 0 players on average.
Server details
Which location does Unitedgameserver run from?
No region tag on Unitedgameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.14.193.173:28015.
What Rust version is Unitedgameserver on?
Rust network protocol 2635 and build 168909 on Linux is the build Unitedgameserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Unitedgameserver within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 91,423, counting buildings, deployables and the rest of the world. Reading: 2,440 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Unitedgameserver, and is it online?
Unitedgameserver reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 minutes ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Unitedgameserver?
Reading the name gives no gather rate for Unitedgameserver. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Unitedgameserver on?
From seed 140097838, the game generates the procedural map on Unitedgameserver. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Unitedgameserver?
To join: start Rust, press F1 and type client.connect 85.14.193.173:28015. Or press Launch Rust here and Steam opens the game and connects you. https://united-gameserver.de/ is where its website sits.