GodsForsakenLand
Online 85.134.72.218:28015 checked 9m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 94 · below 20 is lag, below 10 is badEntities
48 h range 108,931–112,784 · memory 2,349 MBUptime
1 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 121/100
- 140/225
- 105/700
- 31/200
- 30/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on GodsForsakenLand?
The busiest point of its recent wipes drew 2 players on average. 11 hours after the wipe, the crowd peaked on the latest wipe.
How often does GodsForsakenLand wipe, and when?
To tell the rhythm of GodsForsakenLand, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 22 hours ago.
Tags
Which tags does GodsForsakenLand carry, and what do they mean?
These are the tags GodsForsakenLand publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does GodsForsakenLand appear in Rust Metrics lists and filters?
These Rust Metrics lists carry GodsForsakenLand: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does GodsForsakenLand sit in the rankings?
Ranking for GodsForsakenLand: #15,323 on seven-day player hours, top 69% of all ranked servers.
What is the population on GodsForsakenLand?
0 of 10 slots are filled on GodsForsakenLand right now. A seven-day average of 0 players is the reading.
Server details
Where does GodsForsakenLand sit?
Reading: location. GodsForsakenLand gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.134.72.218:28015.
What Rust version is GodsForsakenLand on?
Reading: GodsForsakenLand, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for GodsForsakenLand?
Check: fps. Average 124 server fps over the last 48 hours, low of 94. Within range. Peak entity count: 112,784. Buildings, deployables and all else included. Check: memory. Peak use was 4,766 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on GodsForsakenLand, and is it online?
Check: connection. GodsForsakenLand is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 95% uptime over the last 7 full days. It was up 159 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Rules and settings
How is GodsForsakenLand configured, and what rules are in force?
Reading the name gives no gather rate for GodsForsakenLand. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is GodsForsakenLand on?
From seed 9876513, the game generates the procedural map on GodsForsakenLand. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to GodsForsakenLand?
Press F1 in Rust and enter client.connect 85.134.72.218:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.