RUST METRICSFlight deck · live data
Data live Servers11,886 Players93,191 Populated4,074 Fresh wipes 3 h172 Scan5 min
‹ All servers85.131.253.69:28015
Offline Full Queue Fresh wipe Wipe due No query

YNC RUST SV

Offline 85.131.253.69:28015 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,921top 70%
Last wipe38d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepSat 19 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 12:52 UTC38d ago 1 – running 0
Sat 19 Sep, 04:59 UTC38d ago 1 – 0.3 days 0
Wed 16 Sep, 09:40 UTC41d ago 1 held half 2.8 days 0
Sun 13 Sep, 14:36 UTC44d ago 1 held half 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on YNC RUST SV?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does YNC RUST SV follow?

No next wipe can be predicted for YNC RUST SV, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 days 6 hours ago.

Tags

Which tags does YNC RUST SV carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from YNC RUST SV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does YNC RUST SV appear in Rust Metrics lists and filters?

Rust Metrics lists featuring YNC RUST SV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does YNC RUST SV hold among Rust servers?

Player hours over seven days put YNC RUST SV at #15,921, in the top 70% of all ranked servers.

How full does YNC RUST SV get?

YNC RUST SV is not responding; status offline, last seen 25 days ago.

Operator and location

What location is YNC RUST SV hosted in?

Reading: location. YNC RUST SV gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.131.253.69:28015.

What Rust version is YNC RUST SV on?

Rust network protocol 2633 and build 163794 on Linux is the build YNC RUST SV runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is YNC RUST SV, and is it online now?

YNC RUST SV reports offline. The last reading came 25 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does YNC RUST SV enforce, and what are its settings?

Reading the name gives no gather rate for YNC RUST SV. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is YNC RUST SV on?

From seed 3484382, the game generates the procedural map on YNC RUST SV. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join YNC RUST SV?

To join: start Rust, press F1 and type client.connect 85.131.253.69:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.