RustServer
Online 85.131.250.197:28015 checked 6m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 106 · below 20 is lag, below 10 is badEntities
48 h range 69,171–69,850 · memory 1,747 MBUptime
10 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 121/100
- 133/225
- 101/700
- 31/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
When does RustServer wipe?
The rhythm of RustServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 353 days 19 hours ago the current world was made.
Lists and filters
Which tags does RustServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2604 (Protocol): Match the game version: protocol 2604 is required; cs136537 (Build): Build 136537; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RustServer sit in the rankings?
Ranking for RustServer: #15,348 on seven-day player hours, top 69% of all ranked servers.
How full does RustServer get?
Current headcount on RustServer: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does RustServer run from?
Reading: location. RustServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.131.250.197:28015.
What Rust version is RustServer on?
Version check: Rust network protocol 2604 and build 136537 on Linux, run by RustServer. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RustServer?
Over the last 48 hours the average was 162 server fps; the floor was 106. Reading: 69,850 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,129 MB. What players call lag comes from low fps and an entity count on the rise.
Is RustServer up, and how often does it stay up?
Check: connection. RustServer is online at this moment. Check: restart. The uptime it reports puts the last restart about 10 days 20 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RustServer?
No gather rate appears in the name: RustServer. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustServer?
Check: map. Procedural, size 3,000, seed 19686, generated by the game on RustServer. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RustServer?
Press F1 in Rust and enter client.connect 85.131.250.197:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.