The Maddogs
Online 85.115.209.250:26769 checked 10m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 41,661–44,078 · memory 2,261 MBUptime
3 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:28 UTC3d ago | 1 | – | running | 0 |
| Sat 24 Oct, 21:03 UTC5d ago | 2 | – | 1.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 121/100
- 94/225
- 38/700
- 90/700
- 327/350
Quick answers
from the figures on this pageWipe timing
What happens on The Maddogs when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does The Maddogs wipe?
The rhythm of The Maddogs's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 14 hours ago the current world was made.
Tags
Which tags does The Maddogs carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from The Maddogs. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does The Maddogs appear in Rust Metrics lists and filters?
On Rust Metrics, The Maddogs sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does The Maddogs hold among Rust servers?
Player hours over seven days put The Maddogs at #7,450, in the top 33% of all ranked servers.
What is the population on The Maddogs?
Current headcount on The Maddogs: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 15:00 UTC, averaging 0 players at that hour.
Operator and location
Which location does The Maddogs run from?
No region comes from The Maddogs. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.115.209.250:26769.
What Rust version is The Maddogs on?
Reading: The Maddogs, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does The Maddogs perform?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 58. Reading: 44,078 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,652 MB. Expect lag when fps falls and entities climb.
What is the uptime on The Maddogs, and is it online?
The Maddogs reports online. Status: normal. Reading: uptime. About 3 days 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 5 full days. It was up 119 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What settings and rules apply on The Maddogs?
No gather rate appears in the name: The Maddogs. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on The Maddogs?
From seed 172134107, the game generates the procedural map on The Maddogs. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to The Maddogs?
Press F1 in Rust and enter client.connect 85.115.209.250:26769. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/XMdmNQW9Hx is where its website sits.