DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 395/400
- 192/200
- 134/350
- 129/400
- 111/300
- 113/100
Quick answers
from the figures on this pageWipe schedule
How often does DSS_server_0.1 wipe, and when?
The estimate for DSS_server_0.1's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 116 days 20 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does DSS_server_0.1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156583 (Build): Game build reading: 156583; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): Its browser listing: Europe from DSS_server_0.1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DSS_server_0.1?
These Rust Metrics lists carry DSS_server_0.1: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does DSS_server_0.1 hold among Rust servers?
Ranked by seven-day player hours, DSS_server_0.1 sits at #15,922 and #2,472 in Europe, inside the top 69%.
What player count does DSS_server_0.1 carry?
Status for DSS_server_0.1: offline. Last seen 26 days 3 hours ago.
Server details
What location is DSS_server_0.1 hosted in?
Reading: location. The EU tag puts DSS_server_0.1 in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.115.209.231:28015.
What Rust version is DSS_server_0.1 on?
Version check: Rust network protocol 2631 and build 156583 on Linux, run by DSS_server_0.1. To get in, your game needs the same protocol; Steam applies the update.
How reliable is DSS_server_0.1, and is it online now?
Check: connection. DSS_server_0.1 is offline at this moment. Last contact was 26 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on DSS_server_0.1?
No gather rate appears in the name: DSS_server_0.1. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is DSS_server_0.1 on?
Check: map. Procedural, generated by the game, on DSS_server_0.1.
Connection
What do you do to join DSS_server_0.1?
To join: start Rust, press F1 and type client.connect 85.115.209.231:28015. Or press Launch Rust here and Steam opens the game and connects you.