Deep Sea Arena - MVP Local Test
Offline 85.114.201.53:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Deep Sea Arena - MVP Local Test follow?
To tell the rhythm of Deep Sea Arena - MVP Local Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 43 hours ago.
Tag meanings
How should you read the tags on Deep Sea Arena - MVP Local Test?
These are the tags Deep Sea Arena - MVP Local Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Deep Sea Arena - MVP Local Test?
On Rust Metrics, Deep Sea Arena - MVP Local Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Deep Sea Arena - MVP Local Test hold among Rust servers?
Ranking for Deep Sea Arena - MVP Local Test: #12,493 on seven-day player hours, top 56% of all ranked servers.
What player count does Deep Sea Arena - MVP Local Test carry?
Reading for Deep Sea Arena - MVP Local Test: offline at this moment; last seen 42 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 23:00 UTC, averaging 1 players at that hour.
Operator and location
Where does Deep Sea Arena - MVP Local Test sit?
Reading: location. Deep Sea Arena - MVP Local Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.114.201.53:28015.
What Rust version is Deep Sea Arena - MVP Local Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Deep Sea Arena - MVP Local Test. Matching protocol is required to join. Let Steam update your game.
Is Deep Sea Arena - MVP Local Test up, and how often does it stay up?
Check: connection. Deep Sea Arena - MVP Local Test is offline at this moment. Last contact was 42 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
How is Deep Sea Arena - MVP Local Test configured, and what rules are in force?
Check: gather rate. The name Deep Sea Arena - MVP Local Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Deep Sea Arena - MVP Local Test on?
Check: map. Procedural, generated by the game, on Deep Sea Arena - MVP Local Test.
How to join
What do you do to join Deep Sea Arena - MVP Local Test?
Press F1 in Rust and enter client.connect 85.114.201.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.