RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h69 Scan5 min
‹ All servers85.114.192.47:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Server 2

Offline 85.114.192.47:28015 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,980top 58%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:07 UTC5d ago 0 – running 0
Fri 16 Oct, 17:59 UTC12d ago 1 halved by day 3 6.1 days 0
Thu 1 Oct, 16:17 UTC27d ago 1 held half 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Local Server 2?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does Local Server 2 follow?

There is no next wipe to predict: Local Server 2 wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 22 hours ago.

Lists and filters

Which tags does Local Server 2 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168912 (Build): The server runs game build 168912; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Local Server 2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local Server 2 appear in Rust Metrics lists and filters?

On Rust Metrics, Local Server 2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does Local Server 2 sit in the rankings?

Ranking for Local Server 2: #12,980 on seven-day player hours, top 58% of all ranked servers.

What is the population on Local Server 2?

Status for Local Server 2: offline. Last seen 5 days 22 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

What location is Local Server 2 hosted in?

Reading: location. Local Server 2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.114.192.47:28015.

What Rust version is Local Server 2 on?

Reading: Local Server 2, Rust network protocol 2635 and build 168912, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is Local Server 2 up, and how often does it stay up?

Check: connection. Local Server 2 is offline at this moment. Last contact was 5 days 22 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. The first sighting on Rust Metrics was 18 September 2026.

Settings and map

What rules does Local Server 2 enforce, and what are its settings?

No gather rate appears in the name: Local Server 2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Local Server 2?

Procedural map on Local Server 2, made by the game's generator.

How to join

How do you connect to Local Server 2?

Press F1 in Rust and enter client.connect 85.114.192.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168912
Build The server runs game build 168912.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.