Gamed!de
Online 85.114.155.253:28015 checked 12m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 195,982–204,352 · memory 3,706 MBUptime
14 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:26 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/500
- 128/100
- 119/225
- 29/200
- 113/700
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Gamed!de?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Gamed!de follow?
To tell the rhythm of Gamed!de, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.
Tags
Which tags does Gamed!de carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): 60 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Gamed!de. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Gamed!de appear in Rust Metrics lists and filters?
On Rust Metrics, Gamed!de sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Gamed!de sit in the rankings?
Ranking for Gamed!de: #5,158 on seven-day player hours, top 23% of all ranked servers.
How full does Gamed!de get?
Current headcount on Gamed!de: 0 players, 60 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.
Server
Which location does Gamed!de run from?
No region tag on Gamed!de. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.114.155.253:28015.
What Rust version is Gamed!de on?
Rust network protocol 2635 and build 168909 on Linux is the build Gamed!de runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Gamed!de within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 204,352 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,989 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Gamed!de up, and how often does it stay up?
Gamed!de reports online. Status: normal. By its reported uptime, the last restart was roughly 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Gamed!de enforce, and what are its settings?
Check: gather rate. The name Gamed!de does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Gamed!de on?
Size 6,000 and seed 6738: the game generates the procedural map on Gamed!de from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Gamed!de?
Press F1 in Rust and enter client.connect 85.114.155.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.