RUST METRICSFlight deck · live data
Data live Servers11,811 Players72,496 Populated3,745 Fresh wipes 3 h137 Scan5 min
‹ All servers85.114.155.253:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de

Online 85.114.155.253:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 15 30 45 60 PAX 0 /60

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 202,322 ×1000

Entities

48 h range 195,982–204,352 · memory 3,706 MB
1239 ET SINCE RESTART 14:49

Uptime

14 h 49 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,158top 23%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory3,706MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:26 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Gamed!de?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Gamed!de follow?

To tell the rhythm of Gamed!de, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.

Tags

Which tags does Gamed!de carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): 60 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Gamed!de. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Gamed!de appear in Rust Metrics lists and filters?

On Rust Metrics, Gamed!de sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Gamed!de sit in the rankings?

Ranking for Gamed!de: #5,158 on seven-day player hours, top 23% of all ranked servers.

How full does Gamed!de get?

Current headcount on Gamed!de: 0 players, 60 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.

Server

Which location does Gamed!de run from?

No region tag on Gamed!de. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.114.155.253:28015.

What Rust version is Gamed!de on?

Rust network protocol 2635 and build 168909 on Linux is the build Gamed!de runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Gamed!de within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 204,352 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,989 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Gamed!de up, and how often does it stay up?

Gamed!de reports online. Status: normal. By its reported uptime, the last restart was roughly 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Gamed!de enforce, and what are its settings?

Check: gather rate. The name Gamed!de does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Gamed!de on?

Size 6,000 and seed 6738: the game generates the procedural map on Gamed!de from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Gamed!de?

Press F1 in Rust and enter client.connect 85.114.155.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp60
Max players 60 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.