Oblivion
Online 84.72.109.63:28015 checked 11m ago
Server instruments
last reading Tue 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 229 · below 20 is lag, below 10 is badEntities
48 h range 64,229–70,382 · memory 1,328 MBUptime
0 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 130/100
- 178/225
- 32/200
- 159/700
- 55/1000
Quick answers
from the figures on this pageWipe timing
When does Oblivion wipe?
To tell the rhythm of Oblivion, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 104 days 1 hours ago the current world was made.
Lists and filters
Which tags does Oblivion carry, and what do they mean?
These are the tags Oblivion publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Match the game version: protocol 2631 is required; cs158240 (Build): Game build reading: 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oblivion?
These Rust Metrics lists carry Oblivion: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Oblivion sit in the rankings?
Ranking for Oblivion: #15,388 on seven-day player hours, top 70% of all ranked servers.
What is the population on Oblivion?
Current headcount on Oblivion: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
Where does Oblivion sit?
No region comes from Oblivion. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 84.72.109.63:28015.
What Rust version is Oblivion on?
Version check: Rust network protocol 2631 and build 158240 on Linux, run by Oblivion. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Oblivion within range?
Reading: 239 server fps on average across the last 48 hours. It never dropped below 229. Check: entities. The peak was 70,382, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,222 MB. What players call lag comes from low fps and an entity count on the rise.
Is Oblivion up, and how often does it stay up?
Reading: online. Oblivion answers right now. Reading: uptime. About 17 minutes ago it restarted, on its own count. Reading: 22% uptime over the last 7 full days. It was up 37 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Oblivion?
No gather rate appears in the name: Oblivion. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Oblivion?
Check: map. Procedural, size 3,500, seed 12345, generated by the game on Oblivion. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Oblivion?
Check: join. Open Rust, press F1, then enter client.connect 84.72.109.63:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.