Natchland test server
Offline 84.71.222.97:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 17:58 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 133/100
- 179/225
- 126/700
- 15/200
- 54/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Natchland test server?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 9 hours in.
How often does Natchland test server wipe, and when?
The rhythm of Natchland test server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.
Tags
How should you read the tags on Natchland test server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): Slots: 25; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Natchland test server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Natchland test server?
Rust Metrics lists featuring Natchland test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Natchland test server hold among Rust servers?
Player hours over seven days put Natchland test server at #16,674, in the top 70% of all ranked servers.
What player count does Natchland test server carry?
Natchland test server is not responding; status offline, last seen 27 days 8 hours ago.
Server
Which location does Natchland test server run from?
No region tag on Natchland test server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.71.222.97:28015.
What Rust version is Natchland test server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Natchland test server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Natchland test server, and is it online?
Check: connection. Natchland test server is offline at this moment. Last contact was 27 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Settings and map
How is Natchland test server configured, and what rules are in force?
No gather rate appears in the name: Natchland test server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Natchland test server?
Procedural map on Natchland test server, made by the game's generator.
How to join
How do you connect to Natchland test server?
Press F1 in Rust and enter client.connect 84.71.222.97:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.