RUST METRICSFlight deck · live data
Data live Servers11,662 Players43,563 Populated3,033 Fresh wipes 3 h101 Scan5 min
‹ All servers84.40.239.96:28055
Offline Full Queue Fresh wipe Wipe due No query

LOCAL TEST SERVER

Offline 84.40.239.96:28055 checked 34d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,933top 64%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does LOCAL TEST SERVER wipe?

Its rhythm cannot be told from the wipes of LOCAL TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 34 days 9 hours ago.

Tag meanings

How should you read the tags on LOCAL TEST SERVER?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165367 (Build): Build 165367; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from LOCAL TEST SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show LOCAL TEST SERVER?

These Rust Metrics lists carry LOCAL TEST SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does LOCAL TEST SERVER sit in the rankings?

Ranking for LOCAL TEST SERVER: #13,933 on seven-day player hours, top 64% of all ranked servers.

How full does LOCAL TEST SERVER get?

LOCAL TEST SERVER is not responding; status offline, last seen 34 days 9 hours ago.

Operator and location

Where does LOCAL TEST SERVER sit?

Reading: location. LOCAL TEST SERVER gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 84.40.239.96:28055.

What Rust version is LOCAL TEST SERVER on?

Reading: LOCAL TEST SERVER, Rust network protocol 2633 and build 165367, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is LOCAL TEST SERVER up, and how often does it stay up?

Reading: offline. LOCAL TEST SERVER last answered 34 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.

Rules and settings

What rules does LOCAL TEST SERVER enforce, and what are its settings?

No gather rate appears in the name: LOCAL TEST SERVER. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is LOCAL TEST SERVER on?

Procedural map on LOCAL TEST SERVER, made by the game's generator.

Connection

How do you connect to LOCAL TEST SERVER?

To join: start Rust, press F1 and type client.connect 84.40.239.96:28055. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165367,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165367
Build Build 165367.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.