Stan Practice (private)
Online 84.32.32.27:28015 checked 9m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 179 · below 20 is lag, below 10 is badEntities
48 h range 71,720–79,514 · memory 10,235 MBUptime
5 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 56/225
- 45/700
- 8/200
- 14/1000
Quick answers
from the figures on this pageWipe timing
When does Stan Practice (private) wipe?
Its rhythm cannot be told from the wipes of Stan Practice (private) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 7 hours ago.
Tags
How should you read the tags on Stan Practice (private)?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Stan Practice (private). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Stan Practice (private) appear in Rust Metrics lists and filters?
On Rust Metrics, Stan Practice (private) sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Stan Practice (private) sit in the rankings?
Ranking for Stan Practice (private): #15,248 on seven-day player hours, top 69% of all ranked servers.
How full does Stan Practice (private) get?
0 of 4 slots are filled on Stan Practice (private) right now. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does Stan Practice (private) run from?
Reading: location. Stan Practice (private) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.32.32.27:28015.
What Rust version is Stan Practice (private) on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by Stan Practice (private). Check: protocol. To join, your game must match; Steam handles the update.
How does Stan Practice (private) perform?
Reading: 226 server fps on average across the last 48 hours. It never dropped below 179. Check: entities. The peak was 79,514, counting buildings, deployables and the rest of the world. Reading: 11,807 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Stan Practice (private), and is it online?
Stan Practice (private) reports online. Status: normal. Reading: uptime. About 5 days 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What settings and rules apply on Stan Practice (private)?
Check: gather rate. The name Stan Practice (private) does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Stan Practice (private) on?
From seed 1337, the game generates the procedural map on Stan Practice (private). Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Stan Practice (private)?
To join: start Rust, press F1 and type client.connect 84.32.32.27:28015. Or press Launch Rust here and Steam opens the game and connects you.