Name of Server as Shown on the Client Server List
Offline 84.32.231.60:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 125/100
- 47/225
- 21/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
How often does Name of Server as Shown on the Client Server List wipe, and when?
To tell the rhythm of Name of Server as Shown on the Client Server List, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 53 days 18 hours ago.
Tag meanings
How should you read the tags on Name of Server as Shown on the Client Server List?
These are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Name of Server as Shown on the Client Server List: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Ranking for Name of Server as Shown on the Client Server List: #13,781 on seven-day player hours, top – of all ranked servers.
What player count does Name of Server as Shown on the Client Server List carry?
Name of Server as Shown on the Client Server List is not responding; status offline, last seen 38 days 10 hours ago.
Server
Which location does Name of Server as Shown on the Client Server List run from?
No region tag on Name of Server as Shown on the Client Server List. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 84.32.231.60:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Reading: Name of Server as Shown on the Client Server List, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Name of Server as Shown on the Client Server List, and is it online now?
Reading: offline. Name of Server as Shown on the Client Server List last answered 38 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?
Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
What map is Name of Server as Shown on the Client Server List on?
The game generates a procedural map for Name of Server as Shown on the Client Server List.
How to join
What do you do to join Name of Server as Shown on the Client Server List?
Press F1 in Rust and enter client.connect 84.32.231.60:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.